WHITEPAPER v2.0
  • โš”๏ธWELCOME TO THE WORLD OF MASSINA!
    • About Plai Labs
    • Our Mission
  • ๐Ÿ“–GAME OVERVIEW
    • Gameplay
    • Collect & Ascend
    • Explore & Experience
    • Battle
    • Forge Gear
    • Land Ownership
    • Maestros
    • Champions
      • Champions Structure
      • Champions Tiers
  • ๐ŸŽฎPLAY TO OWN OVERVIEW
    • Why Play to Own?
    • How Does Play to Own Work?
    • Proof of Concept
    • Participation-based Rewards
    • Minting Fees
  • ๐Ÿ’ŽESSENCE
    • Essence Crystals
  • ๐ŸฆดBONE
    • Repair & Sharpening
    • Crafting Weapons & Armor
      • The Bonesmith
      • Forges
      • The Osteomancer
  • ๐ŸงซBREEDING โ€“ DR. PROMETHEUSโ€™ LAB
    • Siring Services
  • ๐Ÿš€ASCENSION & CHAMPIONS PROGRESSION
    • Leveling
    • Feats
    • Tiering
    • Celestia Surge
    • Writs of Ascension
  • ๐Ÿ’€DEATH
    • Ressurection โ€“ย The Necromancer
    • Mark of Maiax
    • Corpses
    • Harvesting Bone โ€“ The Butcher
  • ๐Ÿช™MASSINA
    • Land
    • Mining
    • Blueprints
    • Maintenance & Upkeep
  • ๐Ÿฅ‡GENESIS MINT
  • ๐ŸคPARTNER ECONOMY
  • ๐Ÿ‘‘CHRONO IMPERIUM
    • RECOGNITION
      • WALLET LINKING
      • RETROACTIVE RECOGNITION
      • COOLDOWN
    • PROGRESSION
      • CHRONO XP
      • THE IMPERIUM
        • RANKS & BOUNTY
        • CHRONO LOOT BOXES (CHESTS)
        • ONGOING BENEFITS
          • DAILY COLLECTION
          • PRIME ETERNAL DAILY COLLECTION
        • THE TRANSCENDENT 100
        • THE TRANSCENDENT ONE
      • THE ORACLE OF THE IMPERIUM
  • ๐Ÿ”–CHAMPION RENTAL
  • ๐ŸŽจUGC
    • UGC Towers โ€“ย Maestro Challenge
    • UGC Tournaments
  • ๐ŸถPETS
    • Pet Utility
    • Pet Customization
  • ๐ŸคบF2P PLAYER ON-RAMP
    • Maestro System
    • Maestro Customizations
    • Path of the Maestro
    • Glory Pass (Battle Pass)
  • ๐Ÿ›ก๏ธGUILDS
  • โ›“๏ธGAME CHAIN
    • Bridging Assets
    • Ecosystem
    • In-Game Marketplace
  • โœ’๏ธDISCLAIMER
Powered by GitBook
On this page
  1. BONE

Repair & Sharpening

As Champions fight in PVP and PVE modes, their weapons and armor is subject to wear and tear. Players can use the Bone accumulated in their Bone Meter to repair their damaged equipment. When damaged, weapons and armor can still be equipped and used, but are less effective (down to a minimum of 25% of peak). As armor becomes worn, it is less effective at absorbing damage. Weapons become dull, doing less damage. The amount of Bone required to repair armor or sharpen weapons, depends on the amount of wear an item has experienced. Some types of weapons and armor may be more prone to wear than others.

PreviousBONENextCrafting Weapons & Armor

Last updated 2 years ago

๐Ÿฆด