WHITEPAPER v2.0
  • โš”๏ธWELCOME TO THE WORLD OF MASSINA!
    • About Plai Labs
    • Our Mission
  • ๐Ÿ“–GAME OVERVIEW
    • Gameplay
    • Collect & Ascend
    • Explore & Experience
    • Battle
    • Forge Gear
    • Land Ownership
    • Maestros
    • Champions
      • Champions Structure
      • Champions Tiers
  • ๐ŸŽฎPLAY TO OWN OVERVIEW
    • Why Play to Own?
    • How Does Play to Own Work?
    • Proof of Concept
    • Participation-based Rewards
    • Minting Fees
  • ๐Ÿ’ŽESSENCE
    • Essence Crystals
  • ๐ŸฆดBONE
    • Repair & Sharpening
    • Crafting Weapons & Armor
      • The Bonesmith
      • Forges
      • The Osteomancer
  • ๐ŸงซBREEDING โ€“ DR. PROMETHEUSโ€™ LAB
    • Siring Services
  • ๐Ÿš€ASCENSION & CHAMPIONS PROGRESSION
    • Leveling
    • Feats
    • Tiering
    • Celestia Surge
    • Writs of Ascension
  • ๐Ÿ’€DEATH
    • Ressurection โ€“ย The Necromancer
    • Mark of Maiax
    • Corpses
    • Harvesting Bone โ€“ The Butcher
  • ๐Ÿช™MASSINA
    • Land
    • Mining
    • Blueprints
    • Maintenance & Upkeep
  • ๐Ÿฅ‡GENESIS MINT
  • ๐ŸคPARTNER ECONOMY
  • ๐Ÿ‘‘CHRONO IMPERIUM
    • RECOGNITION
      • WALLET LINKING
      • RETROACTIVE RECOGNITION
      • COOLDOWN
    • PROGRESSION
      • CHRONO XP
      • THE IMPERIUM
        • RANKS & BOUNTY
        • CHRONO LOOT BOXES (CHESTS)
        • ONGOING BENEFITS
          • DAILY COLLECTION
          • PRIME ETERNAL DAILY COLLECTION
        • THE TRANSCENDENT 100
        • THE TRANSCENDENT ONE
      • THE ORACLE OF THE IMPERIUM
  • ๐Ÿ”–CHAMPION RENTAL
  • ๐ŸŽจUGC
    • UGC Towers โ€“ย Maestro Challenge
    • UGC Tournaments
  • ๐ŸถPETS
    • Pet Utility
    • Pet Customization
  • ๐ŸคบF2P PLAYER ON-RAMP
    • Maestro System
    • Maestro Customizations
    • Path of the Maestro
    • Glory Pass (Battle Pass)
  • ๐Ÿ›ก๏ธGUILDS
  • โ›“๏ธGAME CHAIN
    • Bridging Assets
    • Ecosystem
    • In-Game Marketplace
  • โœ’๏ธDISCLAIMER
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  1. PLAY TO OWN OVERVIEW

Participation-based Rewards

A key component of the Play to Own ecosystem is the value created by player engagement with the game. Rather than just extracting or passively accumulating resources, players earn progress by meaningful engagement with the game; competitors provide players with opponents, crafters provide players with rare and valuable items, creators provide players with content like raids, tournaments or levels, curators save players time by finding and showcasing the best content. Players that do these things exceptionally well will have more frequent opportunities to mint NFTs.

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Last updated 2 years ago

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